
As a platform it's similar to Nexus Mods, with mods downloadable via the site or via a separate mod manager. Importantly, this is described as "supplementary", and Maxis say they won't force modders "to move to or use the CurseForge platform."Īlthough Maxis said they'd share more information over the holidays, there's a hub page already live that says the mod hub will be revealed on November 14th and the mod manager will enter open beta on December 6th.įor an idea of what to expect, there are of course already other existing games on CurseForge, with Minecraft and World Of Warcraft the most popular. Maxis say they want to create a platform where creators can "host their incredible creations", with "an additional level of security" for those downloading and installing the mods. Lots and Sims are the exception to the rule and are not placed in the Mods folder.Traditionally to download The Sims 4 cc meant heading to fan-created repositories and forums, or to the websites of individual creators. This is also in your /Documents/Electronic Arts/The Sims 4 directory. You'll know your content needs to go in the Tray folder if the file extension is. Now that you've located your Mods folder, unzip your downloaded content if needed. If you want to organize your CC by type, you can create folders inside the main folder, e.g.

Once you've placed all your mods in the correct folder, it's time to boot your game.

Start The Sims 4 and go to Options > Game Options > Other. You'll see a checkbox that says " Enable Custom Content and Mods"-tick it! Now restart your game.

Make sure you go back to this menu and check if the box is still ticked after every game update as it can sometimes turn itself off after a patch, disabling your mods and CC.Ī menu should pop up every time you start The Sims 4, confirming the mods you want to use with your game. You can also turn Custom Content off from this menu if you decide you don't want to play with certain ones in this session.
